A LITTLE TACTICS. A LOT OF PLAY.
Make it a highlight.
Style rewards skilful hits, without changing weapon damage. A 360 air shot earns 50 style points; wall-kick shots 30; dive shots and precision no-scopes 25; quick scopes 20; slide shots 15; air shots 5. Only the highest-value trick counts per shot. Training adds trick bonuses to your score; the normal airborne bonus already applies.
Two new ways to move
Dive: tap Slide while airborne. Costs 25 energy and sends you down and forward. Wall kick: release Jump, then jump again beside cover. Costs 22 energy and pushes you away from the wall. Land a shot within 1.2 seconds for a wall-kick highlight. Flag carriers cannot use either move.
Make the shot
Quick scope: hit with Lance or Barrett between 0.04 and 0.4 seconds after aiming. 360: turn all the way in one direction during a jump, then connect before landing. Pausing the turn for more than 0.45 seconds resets it. Misses never earn style points.
Pulse keeps the pressure on. Scatter rewards a close approach. Lance is light and precise. The Barrett .50 is a heavy, scoped rifle: high impact, a five-round magazine and a deliberate reload. Every weapon is unlocked.
Learn the ninja flow
Tap Jump again in the air for a double jump. Hold Jump or Boost to climb and glide over cover. Your energy is shared with slides, dashes, guard and blade — spend it at the right moment.
Guard perfectly during its first 0.22 seconds to parry a hit. The remaining guard reduces damage by 75%. It lasts 1.15 seconds, then needs six seconds between activations. You cannot shoot or strike while guarding. Blade has a short wind-up, a 2.8-metre reach and cannot hit through cover.
Three ways to play
Training: 90 seconds of moving targets. Chain hits within 2.5 seconds for a bigger combo. Airborne hits earn 5 extra points; blade hits earn 10 extra, before the combo multiplier. Earn a personal rank from Apprentice to Ninja master.
Tag duel: first to 10 tags, or most tags after three minutes. Capture the flag: steal their banner and bring it home while your flag is safe. First to three captures wins; ties at three minutes are draws. Touch your dropped flag to return it, or wait 12 seconds. Carriers move 15% slower and cannot boost, double-jump, slide or dash.
Find your controls
Phone: left thumb moves; drag Fire to aim and shoot together, or swipe the arena to look. Open Controls to move and resize buttons, swap hands, add a second fire button, and choose graphics quality. Hold Duck or Boost. Tap Guard to parry; tap Blade to strike. Tap Crouch or Prone to toggle; tap again to stand. Slide while moving. Tap the camera button to switch views. Landscape gives you more room. In 2.5D, movement follows the screen and the firing stick chooses your direction. Height assist helps line up visible targets; cover still blocks every shot.
Desktop: WASD moves · mouse aims · click fires · right-click aims · Space jumps / stands (tap again to double jump; hold to boost) · E air boosts · F guards · G strikes · Shift dashes · X slides · C crouches · hold Ctrl to duck · Z goes prone · V changes view · R reloads · 1–4 or Q changes weapon · Esc pauses.