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WHITE ROOMBY DUEMELLO

THE WHITE ROOM CHALLENGES · VOL. 01

Looks simple.
Prove it.

One unsolved room. Four beautifully difficult warm-ups.
Start with a known way out. Then take on a problem
with no verified solution.

Enter the unsolved room

Free entry · £1,000 starting prize · £5,000 cap · No scheduled end date

00—04 / A STUDY IN PERSISTENCESCROLL TO ENTER

ROOM 00 / NO VERIFIED SOLUTION KNOWN

The room nobody has cleared.

The perfect cuboid. Three numbers. Four exact checks.
Try a genuine open problem, alone or together.

STARTING CASH PRIZE£1,000+ £1 per qualifying unsuccessful account · £5,000 cap
No scheduled closing date · See live entry status.
Explore the unsolved room ↗

FOUR FREE WARM-UPS

Pick your room.

Easy to understand.
Harder to walk away from.

“You’re one move away.
From finding out.”

YOUR GUIDE HAS A LITTLE FAITH IN YOU.

A CLEAN CHALLENGE

The room plays fair.

Difficulty is the point.
Moving the goalposts isn’t.

01 Fixed rules. Real solutions.

Every starting board has a solution. The targets, move limits and rules are shown before you begin and stay fixed during your attempt. Progress shows what you have actually completed, not an invented chance of winning.

02 Your pace. Your decision.

No entry fee, countdown or purchase is required. Undo works during an active round. You can pause, leave or start over. Your current board resumes in this tab after a refresh. Take a break whenever you like.

03 Free challenge edition.

These four warm-ups have no cash prizes. Completing one earns a completion result only. The separate Unsolved Room offers a £1,000 starting bounty, with £1 per qualifying unsuccessful account and a £5,000 cap. It has no scheduled closing date. No warm-up or practice move increases that prize. See its live status and eligibility rules before entering.

04 Challenge a friend.

Choose “Solve together / Watch” inside any room to create a live shared board. Send a co-op invitation to solve together, or a watch invitation for a read-only view. Anyone with a co-op link can move and undo; only the creator can restart or end the room. Invitations expire after 24 hours. “Challenge a friend” still shares a separate copy of the same starting board.

05 Something doesn’t add up?

Use “Report this board” inside a challenge to copy its version, board code and move history. Send that report through Duemello support. A technical error is never presented as a completed or verified result.

A MOMENT BEFORE YOU BEGIN