Handle with Care
Carry a sheet of glass together. Two carriers, moving traffic and shared checkpoints.
Choose a shared challenge that gives both people something to do. This plan uses Duemello’s cooperative games to move from simple coordination to roles where one player needs the other’s directions.
Open Handle with Care and choose the first course. Both hold GRIP, then practise moving and turning the glass before approaching traffic. Say when you are ready to move instead of trying to guess each other’s timing.
Switch to Paddle Pals. Push both paddles together on a straight stretch, then practise slowing one side for a turn. At the locks, both use MOOR. Completing a course together is the goal; speed can wait.
Try Two Wheel Trouble once you are comfortable coordinating. Count down before HOP, keep your wheel speeds close on narrow paths and treat a return to a checkpoint as another attempt at the same problem.
Finish with Lost Together. Let the navigator call the route before each fork while the driver concentrates on steering. Swap roles on the next run to see what information the other person needed.
On separate devices, connect a private room and share the invitation only with your playing partner. The Teamwork games also offer play together on one device. Choose Pause when you need a break, or switch to drawing if you want a quieter finish.
Carry a sheet of glass together. Two carriers, moving traffic and shared checkpoints.
One paddle each. Steer your raft around rocks and open river locks together.
Control one wheel each. Balance your speed and time your jumps together.
A driver and a navigator. Share directions, choose lanes and open bridges together.
A shared canvas for both of your imaginations.
Choose a shared challenge that gives both people something to do. This plan uses Duemello’s cooperative games to move from simple coordination to roles where one player needs the other’s directions.
Read the guidePlan a small evening that is easy to start and easy to finish. This three-part plan mixes a quick match, a shared drawing and a conversation, with time to talk between activities.
Read the guideThis plan uses a memory game, a drawing prompt and a small puzzle. It works around one screen or two connected devices, with people taking turns rather than needing an account each.
Read the guideChoose the format before choosing the games. Duemello private rooms connect two devices, which works for two friends or two teams. A larger group can watch, swap the person controlling a device, and use a separate group call.
Read the guideDuemello is made for games, conversations and shared moments. Start with something easy and stay for as long as it feels good.
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