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Time together, well spent

Duemello Private Rooms: Joining, Turns and Reconnecting

Use this practical checklist when an invitation will not open, a move does not reach the other screen or you need to return to an existing game. Rooms connect two browser participants.

Open Duemello →Updated 30 October 2026

Connect before starting the round

One person opens Play together and creates a room. Send the full invitation privately to the second person. They should open it on their own device and join. Check that both screens show a connected partner before choosing the game. Playing locally on two separate devices does not connect those games automatically.

Keep one active tab per player

A saved seat belongs to a browser profile. Opening another tab with that same saved access can interrupt the first tab. Close duplicate Duemello tabs or installed-app windows, then return in the browser you used to join. Two people sharing a phone can instead take turns in a local game.

An invitation says full, ended or expired

A standard private room has two seats and lasts approximately 24 hours, unless its creator ends it earlier. Check that the intended second player has not already joined in another browser. Return to the existing room from that browser when possible. If the room has expired or ended, create a new one and send a fresh invitation; the old link will not reopen it.

The board moves on only one screen

First compare the room’s connection messages on both devices. Keep both pages in the foreground and allow a brief interruption to recover. In a turn-based game, only the active player can make the next move. If the connection remains stuck, reload in the same browser profile to try to resume; do not assume two similar-looking boards mean the devices are connected.

Choose a game that fits the connection

Start with tic-tac-toe or four in a row to confirm that alternating moves arrive. Fast simultaneous games need a more responsive connection than board games. If the network remains unreliable, take turns on a single device or use a shared screen with your usual call. This gives you a useful fallback while you report the problem.

Leave safely and report a reproducible issue

Leave room pauses automatic return; End room for both closes it for both participants. On a shared device, use Forget this room on this browser to remove return access. For support, give the game name, device, browser, approximate time, visible error and the steps that caused it. Never include the invitation URL, private answers or payment details. Clearing all site data is not a first troubleshooting step because it removes local progress and access.

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